AMMAN —
Award-winning game publisher,
Babil Games, has advanced to become the
first company to develop an in-house green screen for virtual production.
اضافة اعلان
Since its establishment
in 2012, the company has expanded, localizing games such as "Strike of
Nations" into eight different languages.
Using a
"wide-set" of the latest, cutting-edge technology, Babil Games has innovated
its way through the pandemic by developing this new concept that saves time and
cost for those who want to shoot anything but are unable to because of the lockdown.
The company has
constructed the concept using its assets, and it leverages Unreal Engines, a
game engine developed by Epic Games, to generate backgrounds, creating digital spaces
with digital characters.
“Our productions are
solely dependent on following the latest trends, whether in marketing or
graphics, and we are always sure to be among the first to obtain the latest of
them,” Babil Games’ technical art director, Ibrahim Yaser, told Jordan News,
“One of them is location scouting through virtual production, which has given
us the opportunity to bring the location of the set right to our room.”
The company also uses
a range of programs, including Autodesk Maya, advanced plugins, and Photoshop
Illustrator, among others, to generate the best effects in the game.
While other
companies aim to minimize costs, Babil Games offers new employment options that
can be supplied through virtual production, as well as through other
departments such as the customer service department, PR department, and arts department.
“Our programs are
not only advanced in certain departments, but they are advanced in terms of
work-place communication, where we have created an entire system specifically
for the company, where work can be examined and commented on,” Creative
Director Ahmad Bader said in an interview with Jordan News.
Members of Babil Games’ team pose for a photo on July 12, 2021. (Photo: Lina Allouzi / JNews)
Suhaib Al Hamadani, Babil
Games’ technical lead, added that his company’s “games use cloud services in
the most efficient way to deliver the highest stability to the players, making
it impossible for them to confront issues or problems, and our network and
connection infrastructure stabilized our work throughout the announcement of
the lockdown within a matter of hours.”
Babil Games’ CEO and
co-founder Mohammad Fahmi, otherwise known as MJ, started the company with his
brother as a garage project. According to him, the primary issue was locating
an Arab investor who saw potential in their business.
“It took us eight months
of hard effort before we were able to publish our game online, but we eventually
found an investor,” Fahmi told Jordan News. “After that, we founded
Babil in a small office and gradually expanded until we were acquired by
Stillfront Group in 2016, which is a gaming powerhouse, and that is where our
vision grew bigger and bigger.”
According to Fahmi, “Games
are an intricate high-tech form of entertainment” and must always “fit” cultural
standards in order to provide the best experience for gamers. This is why
localizing games is so crucial, he said.
Babil Games localizes
games by modifying the language, characters, or the setting within the game so
that gamers of all backgrounds can have a full experience. It also uses cloud hosting
to ensure that the clusters and servers given to the players are available 24
hours a day, seven days a week, providing maximum security and privacy.
“Today, we operate 20
studios under the umbrella and seek to increase human capacity as much as possible
in order to generate further games for the MENA region and to expand globally,”
said Fahmi. “We've also expanded in North America, South America, and Europe, localizing
the games in a variety of languages.”
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