Stella Schwartz, 16, hopped on the chess bandwagon earlier
this year after hearing about the game from her older brother, Hugh, a high
school senior in San Francisco. Alex Post, a freshman at the University of
Colorado, started playing in February, after some chess-related videos appeared
in his TikTok feed; then he got his whole fraternity playing.
اضافة اعلان
Many other teenagers and young adults said that they too had
recently developed a regular chess habit, although they could not recall how it
started. But by all accounts — from players, parents, teachers, website metrics
— the game’s popularity has exploded.
Danny Rensch, left,
the chief chess officer of Chess.com, a website and an app, and Erik Allebest,
the chief executive, at the company’s headquarters in Draper, Utah, April 19,
2023.
Since early November, the number of daily active users to
Chess.com, a website and app where visitors can get chess news, learn the game
and play against one another and computer opponents, has jumped from 5.4
million to more than 11 million, rising sharply after the beginning of the
year. (In December Chess.com also purchased the Play Magnus Group, a company
started by chess world champion Magnus Carlsen that includes a mobile chess
app.)
The biggest growth has come from players who are 13 to 17
years old — 549,000 visited Chess.com in January and February, more than twice
as many as in the two months prior, according to a company estimate of traffic.
The second-fastest age group in the same period was 18- to 24-year-olds. “It’s
everyone, every single day,” Schwartz said. “I’ve seen people play at parties.”
Casual observers, as well as newly avid chess players, may
attribute the trend to pandemic lockdown and boredom, or perhaps to the
popularity of the 2020 Netflix miniseries “The Queen’s Gambit”. But quietly a
grandmaster plan was also unfolding, carefully crafted by Chess.com to broaden
the appeal of the game and turn millennials and Generation Z into chess-playing
pawns. Were they playing chess, or was chess playing them?
The matches offered on Chess.com also play to impatience. Timed games can be played at various lengths: 10 minutes, three minutes or, if that seems interminable, one minute. Still too long? Enjoy a 30-second match!
“Everything was targeted right at high school, college, and
junior high,” said Erik Allebest, CEO of Chess.com.
‘Deliberate’The strategy “was very much deliberate,” he said: to erase
the perception of chess as a grueling, geeky battle of wits and to package it
instead on social media as less intimidating, fun, even funny. The matches
offered on Chess.com also play to impatience. Timed games can be played at
various lengths: 10 minutes, three minutes or, if that seems interminable, one
minute. Still too long? Enjoy a 30-second match! Sometimes, Allebest said, it’s
just about sport for sport’s sake, “not about getting better.”
Soon, before anyone quite knew what had happened, it was
game over, and chess had won. “It happened in a really short period of time,”
Allebest said of the game’s online growth, “thanks to a handful of crazy
seeds.”
The opening
Happenstance — the coronavirus, word-of-mouth, the
handsomeness of Carlsen — played a part. From February 2020 to February 2021,
usage on Chess.com apps leaped from around 1.5 million daily active users to
around 4.5 million.
Behind the scenes, Chess.com was working to change the
game’s image and attract new players. This was good for business. Although the
app allows users to play for free, its financial model relies on charging for
tiers of service, from $6.99 to $16.99 per month for additional features like
instructional videos and computer analysis of a player’s games and moves. The
strategy, simply, was to rebrand chess as good old-fashioned fun.
“When I was a kid, chess was for nerds,” Allebest said. “We
started selling the enjoyment of chess and community more than just the top
players and news of top players. ” In 2020, the site started hosting
tournaments with online influencers who were not particularly adept at chess
but had large followings among young people. These included xQc, a professional
video game player and streamer; Ludwig, an esports streamer; MoistCr1TiKal,
another streamer and commentator; and Mr. Beast, a 24-year-old YouTube
sensation with 147 million subscribers.
Chess.com hired college students to manage its social media
presence. The students were encouraged to be irreverent and funny and to create
memes, Allebest said. A recent blog post on the site was titled “Why chess
sucks” and offered as the main reason, “I always lose!”
Stella Schwartz, a
high-school sophomore, takes on her brother, Hugh, a high-school senior who began
playing on Chess.com earlier this year, at their home in San Francisco, on
April 22, 2023.
The site’s Instagram account features short, offbeat videos,
including the regular appearance of a bearded man in a puffy green pawn
costume, who at one point trips over an electrical cord. Joker takes pawn.
The Botez GambitBefore long, an array of online chess personalities had
emerged.
Levy Rozman, 27, is an international master and a lively,
charismatic commentator better known as GothamChess; Allebest described him as
a “chess prophet spokesperson for 14- to 25-year-olds.” Grandmaster GMHikaru
has 1.91 million YouTube followers. Alexandra Botez, 28, another chess
celebrity on Twitch and YouTube, earned a particular claim to fame: Once, while
streaming a match, she blundered into losing her queen and reacted with an
endearing, bemused shock that made the gaffe seem cool. To accidentally lose
your queen is now known as the Botez Gambit.
“When I was a kid, chess was for nerds. …We started selling the enjoyment of chess and community more than just the top players and news of top players.”
Post, the freshman at the University of Colorado, said he
was drawn in by “a bunch of clips” — TikTok videos by GothamChess — at a moment
when he was “feeling kind of bored.”
That was in early February; now, he plays every day,
including sometimes in class. And he himself turned into a chess influencer. At
a fraternity event, he said, he asked a frat brother, “‘Yo, are you good at
chess?’”
“He said, ‘Let’s play,’ and then another dude said, ‘I’m
decent,’ and it was like a domino effect,” Post said.
Mittens to D4Chess.com allows users to play against other people of their
own skill level or against computer programs of various levels, including AI
opponents that have names and personalities and can be outspoken.
Fabigi, described by Chess.com as a “hardworking Italian
American plumber,” is an advanced beginner. Boshi, portrayed as a long-haired
human with a reptile body, plays at the beginner level and is “everyone’s
favorite dinosaur sidekick,” according to a Chess.com description.
But the mother of all Chess.com bots, introduced only for
the month of January, was Mittens, an anime-esque tabby cat with big green eyes
that look a little sad. Mittens was advertised by Chess.com as having a chess
rating of 1 — the worst. In reality, Mittens was a stone-cold killer with a
sadistic streak.
Mittens was created with world-class skills and was unlikely
to lose against the world’s top grandmasters. Mittens played slowly, appearing
to give the opponent a chance while muttering odd and obnoxious taunts. (“Meow,
I am become Mittens, destroyer of kings.”)
“We made it strong enough to beat virtually every human
player in the world, but not quickly,” said Mike Klein, the chief chess officer
of ChessKid.com, which is a part of the Chess.com company.
In January, 40 million games were played against Mittens,
which Slate described in a headline at the time as “the evil cat bot destroying
players’ souls.”
End game
Klein has been traveling the country trying to convince
schools to include chess in the curriculum. He argues that chess is good for
the brain, but he concedes that the scientific studies he invokes, linking
chess with better performance on standardized tests, “are pretty old or don’t
have a good control group or are not a large enough sample size.”
“I’d rather she play chess than, what’s that game, Jewel Crusher or Candy Land,” she said, referring to the game Candy Crush.
Whether chess offers anything more valuable than other
online games do is unclear, said Michael Rich, an associate professor of
pediatrics at Harvard Medical School and the founder of the Digital Wellness
Lab, which studies the health aspects of technology use. It all depends, he said,
on whether someone is playing with patience, and to learn, or just for quick
digital thrills.
Some teachers complain that chess is more of a distraction
than a learning tool. “They play it constantly, schoolwide, and it’s gotten to
the point where they are not turning anything in and are exclusively playing
chess,” an anonymous high school teacher said of students in a post on Reddit,
where several threads have emerged on the subject. Mastery appeared to be an
afterthought, the teacher wrote: “The only thing is ... they’re all really,
really bad at it? They’re absolutely awful.”
Schwartz, the high school sophomore in San Francisco, said
that she generally avoided playing in class and that it did benefit her brain.
“Chess is a smart game,” she said.
Her mother, Emily Stegner-Schwartz, agreed. “I’d rather she
play chess than, what’s that game, Jewel Crusher or Candy Land,” she said,
referring to the game Candy Crush. Online chess “is to chess what pickleball is
to tennis,” she said.
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