AMMAN — As video games gain popularity and
technological advancements add to their complexity, they inspire game
developers to innovate within popular genres. Dark Souls, for example, took the
dungeon crawling formula and turned the dial up to a hundred. Halo: Combat
Evolved showed players that first-person shooters work on consoles. This isn’t
to say that changing the formula of a given genre is an easy feat, but let’s shed
light on the latest contender that thinks it is up to the challenge — Naraka:
Bladepoint, the newest contestant on the Battle Royale block.
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Most gamers are already playing, or have at least heard of,
all the popular BR games out there, and although they are all different, each
one follows the same cut and dried formula that makes the genre what it is. You
drop, you loot, you shoot and — the thing is — it works. Naraka: Bladepoint took
that same formula and added a much-needed twist, standing out against the competition.
So, what makes it stand out?
Bladepoint is classified as a third person action-RPG, which
is unusual for a BR game. While it does boast a fair amount of typical BR
tropes — whether it’s the frantic search for good weapons and loot at the start
of the game, or the infamous “ring of death” closing in and forcing players to
rotate to a smaller area in the map — Bladepoint does not give off a BR
feel. It has characters with their own respective abilities, different weapon
types, and a very movement-oriented playstyle.
Let’s talk weapons
(Photo: Naraka)
The game isn’t your typical shooter. It instead focuses on
melee combat, while ranged options are utilized to get a sneaky, well-timed
snipe, or to pick away at your foes’ armor readying them up for a kill. The
melee weapons you have at your disposal consist of the spear, longsword,
katana, dagger, greatsword, and the out-of-place bloodripper, which is
essentially a chainsaw. Each of these have their own advantages and weaknesses,
with the spear being a reliable fast-striking weapon that allows you to
maintain some range in your fights but can feel too one-dimensional. The
greatsword, being a behemoth of a blade, can dish out immense damage at the
predictable cost of striking speed. In the end, it all comes down to preference
and playstyle, and drawbacks or not, each weapon has a deadly feel to it in the
right hands.
When it comes to ranged options, Bladepoint
does not disappoint with variety, or flat-out strangeness. Players can choose
from bows, pistols, repeating crossbows, cannons, swarms, muskets, and even a
flamethrower. If sniping people from a distance is your go-to, then using a bow
will feel natural to you. If running in with the pure intent of crushing your
opponent is what you’re after, then the flamethrower or swarm is the gun for
you.
Durability is what marks all these weapons. This
mechanic adds another layer of complexity to the game, making players consider
a more strategic approach to how they fight instead of hacking and slashing
their way to victory. Weapon durability begins to go down with every connecting
strike of your melee weapons, or every fired shot from your ranged ones. The
lower the durability, the lower the damage you deal will be. This, of course, can
be easily mended with a weaponry chest — an item that you can commonly find
scattered across the map.
What about combat?
(Photo: Naraka)
You can easily find the combat in Bladepoint
frustrating. It definitely isn’t everyone’s cup of tea, especially if you’re
someone who is a fan of spraying your gun of choice against your enemies. But,
if you’re into slashing your foes with swords, using your grappling hook to
strategically move around, then this game is right up your alley.
Melee combat consists of two types of attacks: Normal
swings, which are unleashed quickly and used in synergy with grappling hook
shots for some extremely over-the-top action sequences, and charged attacks, which
can be unleashed after a delay, deal massive damage but can be parried. This
leads to a very rock-paper-scissor type of formula of dodging, striking, and
charge attacking. On the other hand, the ranged combat is straightforward, with
the real challenge being how well you land your shots.
There are also seven characters to choose from,
each boasting their own abilities that can be used in the heat of the battle,
ranging from invisibility to transforming into a towering, demon-like creature
that can crush the opposition. This combined with the required precision, the
ability to cancel animations to mix-up your opponent, and the movement options
available, leads to intense scenarios that are scarcely found in other games.
Why does it look so good?
(Photo: Naraka)
Naraka: Bladepoint puts you in an Asian-inspired
setting, one that is yet to be superseded by any BR to date. The graphics are
one of the features that help it stand out. The map is huge, with a ton of
variety that allows you to battle it out in many different settings. Whether
you choose to fight in the ruins of a city, seemingly endless fields of green,
or even in eerie forests, one is for sure: It’ll look good. Add the endless
traversal options provided with your grappling hook and you’ll be struggling to
fight the urge to start taking screenshots as you play.
Is it worth the hype?
Bladepoint is still in its beta stages, facing
some server issues with stability, hits not registering properly, and a bit of
a clunky feel to the game. So, it is understandable that not everyone found
their place in it.
But, the response to the game has been
overwhelmingly positive, with many popular streamers like Shroud, Summ1t, and
Lirik stating how much they’re enjoying it. With endless combat scenarios, a decently
sized roster of weapons, and the variety of characters to choose from, Naraka:
Bladpoint is a solid Battle Royale that pushes the boundaries of what the genre
is capable of offering.
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