TOKYO — Street Fighter player Shunya
Hatakeyama has muscular dystrophy, so he uses his chin to launch devastating
combos. He is not the only Japanese gamer proving that disability is no barrier
in eSports.
اضافة اعلان
Naoya Kitamura,
who is blind and relies on sound to play beat ‘em up game Tekken 7, also hopes
that his skills in a billion-dollar industry will help make society more
open-minded.
“I’ll block a move and the sound it makes will tell
me what kind of move it was,” Kitamura said.
“Epara"
enthusiast Shunya Hatakeyama poses for a photo following an interview with AFP
at his home in Shiwa, Iwate Prefecture on July 7, 2022.
“Then I’ll react and make my move,” he told AFP,
demonstrating a dizzying attack with Tekken character Lucky Chloe.
Competitive gaming is booming worldwide, with global
eSports revenues estimated at more than $1 billion, and many think it could one
day be at the Olympics.
The sector is not as big in Japan as in
eSports-crazy China and South Korea, but it is gradually starting to take root.
Keen to offer Japanese gamers with disabilities a
chance to be part of the action, social welfare worker Daiki Kato founded a
company called ePara in 2016.
Kato’s firm employs players such as Hatakeyama and
Kitamura, who are both 28, and gives them time to practice around their other
duties, which include working on the company’s website and helping organize
gaming events.
Hatakeyama mostly enters Street Fighter V
tournaments that are open to anyone — disabled or non-disabled — and says the
beauty of fighting games is that “you can overcome handicaps and compete
against different people”.
“When I play in a tournament I don’t want my
disability to be an issue,” he said.
Blind esport player Naoya Kitamura plays a video game during
"ePARA CARNIVAL", an event to promote esports for disabled people, in
Tokyo on May 27, 2022.
“I want to move people with the way I play.”
Hatakeyama was born with degenerative muscular
dystrophy and has used a wheelchair since he was about six years old.
He has always loved fighting games, but over the
years his muscles weakened so much that he could not hold a controller.
Depressed, he quit playing for six years until he
and a friend decided last year to design and make a custom controller that he
could operate with his chin.
Using his fingers to press buttons on his computer
keyboard, Hatakeyama says he quickly got back into the groove.
Now he also coaches other players with disabilities,
talking them through complicated combos and offering tips on different
characters.
“If I had never played fighting games, I don’t think
I would try to find solutions whenever I encountered something difficult,” he
said.
Many of ePara’s gamers are new to eSports and do not
have much experience of competing in tournaments.
Company chief Kato believes there is a growing
market for gamers with disabilities and he thinks manufacturers will start to
sit up and take notice.
“If you have more people with hearing impairments or
visual impairments playing games, game manufacturers will react by making more
games that they can play,” he said.
Kato wants to use eSports to showcase the talents of
people with disabilities, saying many people in Japan “don’t have much chance
to interact” with them.
Kitamura, who has microphthalmos and has been blind
since birth, says eSports can help change the perception that people with
disabilities “just need assistance”.
“I’m really good with computers and I can do a lot
more than some people who can see can do,” he said.
Audio devices for blind esport player Naoya Kitamura,
as he plays a video game during "ePARA CARNIVAL", an event to promote
esports for disabled people, in Tokyo on May 27, 2022.
“It’s not just about being helped — depending on the
circumstances, we can help people out too. It’s about cooperation.”
Kitamura thinks the term eSports itself also helps,
projecting the image of serious competition rather than “just people playing games”.
The Southeast Asian
Games have featured eSports medal events and they will also appear at next
year’s pandemic-delayed Asian Games.
Many believe that the Olympics and Paralympics will
follow suit but Kato says there is “no need to distinguish between people with
or without disabilities in eSports”.
“That’s one interesting thing about it,” he said.
“Whether you’re in a wheelchair or not, it’s the same rules
and the same competitions.”
Read more Gaming
Jordan News