NEW YORK, United States — At a training facility for
Consolidated Edison utility workers in Queens, there is a yard with electric
poles where line workers can master climbing skills, a replica of the city’s
underground electric structures for practice fixing wires, and a library where
employees can play the climate change board game Energetic.
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A race against time — or, rather, global warming wrought by
fossil fuels — the game invites four players to work together to decarbonize
New York City by 2035.
The challenge is rooted in reality, said Stephen Wemple,
general manager of the Utility of the Future team at Con Ed, the city’s largest
utility company. New York Governor Kathy Hochul has mandated that 70 percent of
the state’s energy must be renewable by 2030, and 100 percent by 2040.
Currently, renewable energy percentages are in the “high 20s”, he said.
Energetic is the brainchild of Richard Reiss, a fellow at
the Institute for Sustainable Cities at Hunter College and the founder of City
Atlas, an online resource about New York City’s transition to green energy. He
and a group of interns invented the game.
“We couldn’t really find an easy model of how, exactly, New York City would decarbonize. We wanted to show where everything would go and how it gets there.”
The idea came to him after trying one too many times to
explain the city’s specific energy challenges to colleagues and students. “We
couldn’t really find an easy model of how, exactly, New York City would
decarbonize,” he said. “We wanted to show where everything would go and how it
gets there.”
Group effortThe challenge lends itself to a game, he said: “You are
trying to build certain stuff, and you have a certain amount of time to do it,
and you have obstacles.”
In the game, each player takes on a role — politician,
engineer, entrepreneur, or activist — and together, all the players must come
up with a plan.
“You have the engineer worried about the grid stability, the
entrepreneur figuring out how to spend the money to invest in the
infrastructure, the politician who is concerned about public opinion, and the
activist who is worried about the time scale or how quickly we can do this,”
Wemple said.
Complications are also thrown in the mix. Players draw cards
that introduce, say, a public protest halting a project or a research failure
with an idea that seemed promising.
“It helps you visualize the energy transition and see what are the steps needed. You can’t just build wind turbines offshore, because you need transmission to bring it to shore.”
“It helps you visualize the energy transition and see what
are the steps needed,” Wemple said. “You can’t just build wind turbines
offshore, because you need transmission to bring it to shore.”
From experts to teensIn 2018, Reiss sent a few prototypes of his game to energy
experts to get their opinions. After Jesse Jenkins, then a postdoctoral fellow
at Harvard Kennedy School, posted a photograph of Energetic on Twitter, people
started asking for copies, Reiss said.
There are only a few hundred games in circulation. John
O’Leary, New York state’s deputy secretary for energy and environment, bought a
few copies.
“We sold another to someone in the British government,”
Reiss said. “The editor of Nature Energy, a peer-reviewed journal, also has
one.”
Energetic is the
brainchild of Richard Reiss, a fellow at the Institute for Sustainable Cities
at Hunter College and the founder of City Atlas, an online resource about New
York City’s transition to green energy.
Tim Grejtak, who works on low-carbon fuels and energy
storage for Con Edison, wants to organize a board-game night for his team.
“There is a point in the game where you have to add
different technologies to make sure the whole grid stays in balance and
reliability, and that is exactly what we do,” he said.
In New York City, teenagers are playing Energetic at the
Bronx High School of Science and Hunter College High School. At Vanderbilt
University, in Nashville, Tennessee, professor Jonathan Gilligan has used the
game in a course on climate change. And Carnegie Mellon University, in
Pittsburgh, has 13 copies.
A learning opportunityReiss feels strongly that the game should be in every high
school in New York state. He made Energetic the centerpiece of a climate educational
program in an appropriations proposal that he and colleagues at Hunter College
sent to the office of US Senator Kirsten Gillibrand. The game is priced at $89
and currently costs $110 to make, but it could be mass-produced for $40, Reiss
said.
“It’s a big project to transition from fossil fuels. It is going to take all of us.”
“It’s essentially a way to test out your assumptions,” said
Matthew Sarker, who teaches Advanced Placement physics and an elective on
climate change at Bronx Science. “If you don’t want to use nuclear energy at
all, you don’t have to, but the challenge becomes a little harder. If you don’t
research any hydrogen storage, you become more reliant on hydropower, which is
geographically specific. If you want to use a lot of wind power, you ought to
appreciate the scale needed.”
After Sarker’s students play the game, he gives them a
writing assignment with the following prompt: “Suppose your goal was to provide
all of New York state’s electricity needs with 100 percent carbon-free energy.
What is most needed to reach that goal? Explain why.”
Reiss has observed that Energetic gives young people the
confidence to talk about energy issues with their families. “That could make a
huge difference in something like permitting or the way people vote,” he said.
“It’s a big project to transition from fossil fuels,” he said.
“It is going to take all of us.”
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